The new engine has its perks and it’s flaws. We all know that. But there are some things that many of us can agree on, and it’s the design of the newer gen enemies looking a little…different.
The newer models of molerats just seem to look way less menacing than previous Fallout games. They’re smaller and are a lot more broken spawn-wise. Pathetic.
While the newer Fallout games incorporated a lot more story and character to the super mutants, the older model mutants just seem to be more memorable with the permanent protruding teeth and wide varieties of armor.
Feral or not, the ghouls in the newer Fallout games are not even remotely close to being as dangerous as they were in the past. I remember being terrified as a low level to wander the Wasteland or Mojave at night because of the endless lightning-speed ghouls. They’ve lost their touch and scare factor in the newer vanilla Fallout games.
This point is mainly just based off of the nostalgia factor for me and most players. We understand the idea that sentry bots are supposed to be beefy and very intimidating, but the gritty style and look of the sentry bots in the older games just hits different.
Again, it’s the menacing factor for the older mirelurks. While the queen in the newer games is equally as terrifying as the old games, it’s more crab-like and seems less mutated. I know there’s time frames and how long it takes the enemies to mutate lore-wise, but we can agree that the older mirelurks are more intimidating and fun to kill.