Now that Bethesda has been obtained in Microsoft’s most recent purchases, there have been mumblings of Fallout New Vegas 2 finally becoming a reality.
It’s been quite some time since we discussed the possibilities for a follow-up title to the prominent Fallout New Vegas. However, now it would appear creators under the Microsoft umbrella are ready to do the same!
As reported by VGC, Venturebeat’s own Jeff Grubb discussed the possibility of a new Obsidian crated Fallout now that they are under the same parent company of Microsoft.
Grubb is quoted as saying, ““This is very early, but people have begun to have talks and say these words in sentences, and those words are ‘Obsidian’ and ‘New Vegas 2’.”
While Grubb would go on to explain this project wouldn’t be in the near future, there is at least interest in the idea of it. Interest has been heavily expressed in the past not only by the community but by Obsidian CEO Feargus Urquhart who views the opportunity like the original Fallout series, the games would be closely related in a relative proximity while still telling different stores.
While the answer to a New Vegas sequel is still largely up in the air, we are definitely closer than we’ve ever been to the reality of it. We anticipate more updates and news regarding the Fallout series under the new umbrella of Microsoft.
How Fallout 76 could’ve been approached differently and keeping future multiplayer Fallouts story oriented.
Fallout 76 brought a multiplayer experience into the Fallout series, one that was long asked for, but poorly executed. That said, is there a chance to save the long awaited multiplayer aspect without muddying the story driven game? A concept that up tp just a few years ago was nothing more than hopeful speculation, is there a way to take your typical single player, story driven Fallout and play with a friend. In order to understand how to approach this, we must first look back at how the multiplayer Fallout we were given was presented.
What Fallout 76 Did Right
Easy is it to jump aboard the band wagon and deem Fallout 76 a bad game. While not exactly what you’d look for in or expect from your typical post-apocalyptic adventure, and while rushed, Fallout 76 like it or not does have some redeeming qualities. The first and foremost thing 76 has going for it is server size. Todd Howard made it extremely apparent during the E3 reveal of the game this is not a party, its the apocalypse. By keeping server sizes limited to “Dozens” of players rather than hundreds, Bethesda made a very smart and more lore friendly online experience for players. Apart from the small servers, 76 also capitalized on Fallout 4’s building engine. Now don’t get me wrong, I’m entirely of the opinion that less is definitely more when it comes to settlement building, However, in the age of current day Bethesda titles the settlement building g suite is something that just isn’t going away. While Fallout 76 may have gone a bit over kill on it, they adapted it well for the game we were given.
What Fallout 76 Did Wrong
Now for the fun part. While fans had been split for over a decade in wether or not their favorite title should adapt a multiplayer aspect, very few expected this. Bethesda Studios took an interesting and bold rout using the MMORPG style similar to a World Of Warcraft game, and in the end, it didn’t exactly pay off like they would’ve expected. The open world aspect is 100% in line with what we’re used to In the series, however the distinct lack of NPCs leaves a lot to be desired in therms of the main, as well as side, quest lines. Quests seem empty and unimportant, doing something simply because a voice on a hollowtape said to then doing that same exact thing every mission gets tired very quickly. Honestly, the lack of interesting quests and dialog is enough to kill the game dead in its tracks right there, and while there are a ton of other issues present, I could be here all day listening them. For your sanity as well as mine, here’s the quick and easy breakdown of all the issues I’m sure you’ve already figured out for yourself!
Settlement building seems like a chore, when it works that is. Constantly having to hope and pray your house will be able to be placed every time you enter a server is not something I should have to worry about. “Companions” are just side quest beacons that rarely add any kind of interesting aspect to the gameplay, looking at you Beckett. The replay-ability aspect is simply not there, interesting thought out side quests have been replaced with timed events and daily challenges that are just more of the same. Of course we can’t forget constantly having to deal with that one guy in each server who somehow was able to sit though countless hours of 76 and reach an ungodly level just to try and start problems with other players.
How Multiplayer Could’ve Been Approached
Asl any life long Fallout follower how they would’ve pitched a multiplayer Fallout prior to the release of 76 and I guarantee 9/10 times someone will bring up what I like to call “the companion option”. The companion option essentially boils down to the second player would take over the role of whoever the main player’s NPC companion is at the time. Not very complicated, and quite reminiscent of the PS2 days of co-op multiplayer! However the downside to this will always be the second players limitations. Having to deal with a preset character that is ultimately the first players decision. No personalization or custom stats to work off of, just dropped into a role and attached at the hip to the host. Now, my proposal for a work around? Use the same idea that 76 had. Now hear me out, remember how we talked about keeping the server size small, make it smaller. Same open world concept, build a single player game like the days of FO3 or NV, then add in a second private slot. Same single player aspect we’ve grown to love but with two main characters, that can interact, team up, or duke it out. No strangers If not wanted and full ability to keep it single player. If Fallout 76 has shown us anything, anything is possible when it comes to the Fallout series. Will we see another multiplayer Fallout, most likely down the road. The only deciding factor of how it will play out following the backlash from Fallout 76 will be what the community is clamoring for.
Let me know what you thought of Fallout 76, and how you would build an ideal multiplayer fallout below! Don’t forget to check out more fallout blogs right here and keep up to date on everting happening at StylesRebelRadio.com
My First Fallout Experience Was The Absolute Worst Time I’ve Ever Had Playing…
I’ve been a die hard fan of the Fallout franchise for many, many years now. By far it’s my favorite game series and one I’ve played over again easily a dozen times each. Typically when someone finds their favorite game it’s a fantastic and exciting experience, for me, not so much. I was unfortunate enough to experience the absolute worst the wasteland had to offer on my very first run through, and I’m talking RIGHT AWAY. An experience I’ve never seen anything come close to in my near 100 following play throughs of the series, you’d think I had a real life Luck of zero!
A few things to keep in mind before I get into it:
• The copy of Fallout 3 I purchased came with all the DLC on a second disc .
• I used to keep my TV relatively dark to get away with playing it last midnight on school nights.
Alright, so the year is 2010. I was the absolute last of my friends to play Fallout 3. I decided to pick it up from my local Game Stop after hearing my cousin talk it up for quite some time. Opting for the slightly more expensive Game Of The Year edition, I got home and began installing the DLC from the second disc. Later in the evening once everything was installed I began my journey into the Fallout universe.
Upon starting the game everything ran like expected, Tunnel Snakes, GOAT tests, Overseer , all that good stuff. Then, came time to exit the vault. Stepping into the bright blinding light of the wasteland with nothing but my vault security armor and a baseball bat, I was beyond excited to explore the Capitol Wastes. That lasted all about 15 seconds however. Taking roughly 10 steps from the door, I began to walk toward a tall black figure that stood just off to the right of the vault entrance. Immediately without haste I was greeted with a barge of fire flying towards me. That’s right, the very first enemy I encountered in Fallout was none other than an Enclave Hellfire Trooper. So here I am, level 1, never played before, wood baseball bat, and being repeatedly spawned in front of and killed by a Hellfire Trooper with a heavy incinerator. Fortunately after a dozen deaths and a few tears, I realized I had saved before I left the vault while figuring out the controls.
After loading a new save file and exiting the vault for a second time, I was able to leave in peace! Arriving in megaton I began the main quest of finding my dad. However once again my game wasn’t having it. After informing Lucas Simms about Mister Burke’s offer to blow up the town, I met the two at the saloon, as you do. Only before Burke shot Simms, Simms’ body vanished! Burke shot thin air and Lucas was nowhere to be found for the rest of the game…. alright… guess he’s dead then. Moving on. Exiting the building and coming to realize the day cycle exists, I began wandering aimlessly around Megaton unable to see a damn thing in the dark.
The run from hell wasn’t over there however, opting to help out Moira after the whole Mister Burke incident, I began to make my way down to Super Duper Mart. Now, while I was warned about the vast amount of Raiders that can be found there, what I was not warned about was a damn Deathclaw. Upon arriving to the parking lot I was greeted with the body of a wastelands being thrown about as the giant mutated monstrosity charged toward me. After several deaths, my level 2 ass had just about had enough. Finally having the sense to just turn around and run the opposite direction upon spawning, I opted to run down the map and AROUND Super Duper Mart, just far enough to not be noticed by the Deathclaw.
My plan was fool proof, until I began to get a little too close to the parking lot once again. Finding myself in [Caution] I slowly began to back away toward the bridge just south of the store before turning and running away in full sprint… well, Fallout 3’s equivalent to a “full sprint”. Sprinting right into a Mirelurk King. Keep in mind, I didn’t even know better than to try and engage it! So here I am running away from the Mirelurk King back TOWARDS the Deathclaw just praying one of them would target the other. Fortunately for me the Deathclaw wasn’t having it and decided to attack the king, providing me just enough time to get the fuck outta dodge.
After this, I promptly turned off my Xbox wondering if I had just wasted $40. It would take me about a month or two before I finally gave it a second chance with a new profile and a normal ass play through. Here I am 10+ years later still playing Fallout 3 and every other Fallout title 100 times over, yet I’ve never once experienced anything that has even come close to that first one.
I’d love to hear about your first and/or worst Fallout experience! Let me know if you’ve ever experienced anything like what I went through my first time around and be sure to check out more Fallout right here!
What could the main quest line for Fallout New Vegas 2 possibly be?
For seemingly over a decade now, fans of the Fallout series have been clamoring for a Fallout: New Vegas 2. The next chapter in one of the most commercially and publicly successful games in the franchise however leaves many wondering exactly what that might entail. We’ve broken down a few theories as to just how a Fallout New Vegas 2 might play out for the protagonist!
New Vegas Canon Ending
In order to progress into the future the past must first be distinctly defined. This is seemingly the biggest issue in continuing the side series. Fallout New Vegas is praised for its open ended and choice heavy main quest line. The player is given the option of which faction to side with, if any, which will directly impact the ending of the game. However, in order for there to be a next chapter in New Vegas one of these choices has to be defined as canon. It wouldn’t be the first time in the series a canon ending has been decided for us, however it may be the largest. Imagine playing through hours of one of your favorite games to take over the strip and overpower all of the factions seeking the same goal just to boot up the next game and find that The NCR was given control of New Vegas. Just how many players would be disappointed off the bat? With that said, a canon ending to NV would allow for the easiest main quest line opportunity. For example, Caesars Legion had taken control of the strip! Now the play must either work with The Legion to continue to conquer the rest of the Mohave or faction up to take the strip back.
My personal favorite, seemingly a more lore friendly choice would be a prequel. This main quest line could revolve around The Courier, before his 24 Karot run of bad luck, on his journey to revive the platinum chip, different factions and people of interest attempting to steal and swindle the chip from you, meeting familiar faces for the first time, and untimely ending up in a hole outside of Goodspings! Another option would be to set up the player with a faction allegiance right out the gate, have their quest lines follow the lord behind New Vegas and lead up to where they are before The Couriers involvement in the first game.
Fallout: New Reno
More the case of a spiritual successor, taking place right outside New Vegas, New Reno could potentially be set after or even during the events of the first game! Defiantly one option that leaves a lot of room for open ended choices and new experiences with an old twist, New Reno might be the closest thing to a sequel we could see.In an article regarding a DICE chat from RockPaperShotgun.com, Obsidian CEO Feargus Urquhart was asked about the subject of a New Vegas sequel and explained if they were to do it, it would resemble Fallout 1 and Fallout 2, “If I think of going from Fallout 1 to Fallout 2, we tried to associate the two areas somewhat closely,” he explained to RPS. “It wasn’t just ‘Oh, we’re gonna do this 2,000 miles from here.” Not to mention, they’ve already got the perfect trailer song for Fallout: New Reno!
Fallout: New Orleans
To that same vain, should we see the resurgence of Obsidian produced side titles, why not keep on the path of city based games? Fallout New Orleans has been a game idea circulating around the community for a while now due to the intriguing Cajun culture and opportunity for new and exciting enemies! One of the most likely answers to a New Vegas successor, the option to have a multitude of new games in new atmospheres seems like a win win for the community and developers, now if Bethesda would just play nice! A game like Fallout New Orleans could see a game extremely similar to New Vegas where the main story is relatively opened ended, and while not necessarily too long, has depth in options! Talk about attack of the killer Shrimp.
Those are just a few of the options for the ever elusive Fallout Nee Vegas 2 story possibilities, let us know what you think the main quest line should be and check out more Fallout related content right here!
The new engine has its perks and it’s flaws. We all know that. But there are some things that many of us can agree on, and it’s the design of the newer gen enemies looking a little…different.
The newer models of molerats just seem to look way less menacing than previous Fallout games. They’re smaller and are a lot more broken spawn-wise. Pathetic.
While the newer Fallout games incorporated a lot more story and character to the super mutants, the older model mutants just seem to be more memorable with the permanent protruding teeth and wide varieties of armor.
Feral or not, the ghouls in the newer Fallout games are not even remotely close to being as dangerous as they were in the past. I remember being terrified as a low level to wander the Wasteland or Mojave at night because of the endless lightning-speed ghouls. They’ve lost their touch and scare factor in the newer vanilla Fallout games.
This point is mainly just based off of the nostalgia factor for me and most players. We understand the idea that sentry bots are supposed to be beefy and very intimidating, but the gritty style and look of the sentry bots in the older games just hits different.
Again, it’s the menacing factor for the older mirelurks. While the queen in the newer games is equally as terrifying as the old games, it’s more crab-like and seems less mutated. I know there’s time frames and how long it takes the enemies to mutate lore-wise, but we can agree that the older mirelurks are more intimidating and fun to kill.
The Fallout series mostinteresting and mysterious cut content
The Fallout series has adapted, improved, and tested numerous new ideas and gameplay modifications over the years right in front of our eyes as the series progressed. However, there are still plenty of scrapped concepts and designs that we never got to experience first hand in post-apocalyptia. The following are just a few examples of interesting and mysterious cut content of the Fallout franchise we’ve been able to uncover.
Tenpenny Tower Radio
Home to the “elite” of the Capital Wasteland, Tenpenny Tower is the brainchild of founder Allistair Tenpenny. The prewar hotel remains relatively untouched by the outside world and as such, the residents have taken up a prewar lifestyle to compliment that. Dressed head to toe in Casualwear and Parkstroller outfits, you can’t expect the residents of such a classy establishment to be subjected to the rough and rowdy sounds of Galaxy News Radio! Enter Tenpenny Tower Radio. A station seemingly cut for unknown reasons in the late stages of development, several audio files can still be pulled from Allistair Tenpenny’s file!
Most likely to be an end result of completing Fallout 4’s cut quest, 20 Leagues Under the Sea, Vault 120 was to be located in the waters of The Commonwealth! Files and assets for this vault can still be found using the Fallout 4 Creation Kit as well as several unused scripts referencing the underwater vault. Furthermore, Vault 120 appears to have been tossed around as an idea for the wild wasteland of Appalachia in Fallout 76 as multiple unused cells can be found for Vault 120 that are not present in the files for Fallout 4. Don’t be surprised when the next Fallout title or even 76 DLC features this underwater mystery.
Sticking to the underwater genre, there have been several references to a catfish like creature across multiple titles In the Fallout franchise. That being said there shouldn’t be any surprise the idea has been toyed with as to how it should be represented in game. The only official In game name given to the creature occurs in Fallout when a fisherman speaks of a “Giant Catfish” . However, Fallout 3’s concept art shows the idea for a mierlurk variant referred to as the “Catfish Mirelurk” a mutated bipedal fish with menacing teeth and barbs that very well could’ve been another obstacle for The alone Wanderer. Yet another entry we are expecting to eventually see become canon.
A vault cut from the final release of Fallout 76, Vault 65 contains numerous files depicting a large scale vault including several rooms, elevators, machinery, and crafting stations. Diving into the game files will find the vault also referred to as “Vault 75” which might have been an early prototype for Vault 76 or other larger scale vaults according to Fallout Wiki. Interestingly enough while this vault was cut and may not even have ever been intended for gameplay, a Vault 65 trunk does exist alongside the other canon vault numbered containers.
Vault 11 Survivor
Naturally, a game built around the idea of surviving nuclear annihilation via underground vaults is going to have plenty of vault related content that doesn’t make it off the cutting room floor. With that said, we tack on our third vault related entry to the list. Located in the barren wastes of the Mohave, Vault 11 played host to one of Vault-Tec’s darkest social experiments. For those not familiar, residents of the vault were told each year one member of their community must be scarified in order for the rest of them to be able to sustainably survive, failure to do so would result in all dwellers death. In reality, Vault-Tec had a prepared message once the residents refused to do so explaining they are a true beacon of humanity and as a reward for not killing one another would be granted access to the vault door. Unfortunately the dwellers found this out much too late, with only 5 remaining survivors. The final five are said to have gone insane form the realization of that they had done resulting in eventual suicide or homicide of all the remaining member except for one. This one remaining member was originally meant to be able to be discovered in game with game files containing a character model able to be spawned via console commands. However, unlike the previous entries, while the NPC itself was removed, this character as a concept is still canon thanks to the Holotapes able to be collected in Vault 11.
Now I know what you’re thinking, “Mr.Burke? One of the primary characters in Fallout 3? Someone who is directly involved in one of the largest choices the player can make in game?” Yes. While the majority of us who have played through Fallout 3 are faced early on with the option to either save or destroy the town of Megaton courtesy of Mister Burke, players who revived the Japanese version of the game did not! The Japanese release of Fallout 3 featured the removal of Mister Burke and with him the players ability to revive the detonation device, meaning destroying Megaton wasn’t even an option! While this was removed for “Cultural Reasons” and understandably so, it just seems odd to play through the events of Fallout 3 without one of the biggest choices the character has to make, as well as seemingly removing much of the appeal of Tenpenny tower.
These are just a handful of the mysteriously interesting cut content found within the Fallout series. As always, we’d love to hear your favorite content that never got the chance to make it to release day! Let us know in the comments down below, and check out more Fallout related content right here!
How far away exactly are we from the release of the next main entry in the Fallout series?
(Opinion piece featuring an estimated time table)
It’s the question that comes around every couple years, when is the next Fallout game coming out? With the varied reactions received upon the release of the online multiplayer RPG, Fallout 76 it seems now more than ever fans of the franchise have been clamoring for the next title in the series. Unfortunately, it seems as though Fallout 5 may take longer than most expected.
In September of 2020 Microsoft announced their recent purchase of ZeniMax Studios, the parent company of Bethesda Softworks. Upon this purchase many fans of the beloved Bethesda franchises such as Fallout, The Elder Scrolls, and Doom began to worry future releases of these series would be exclusive to Xbox/PC. Contrary to these rumors, Xbox head Phil Spencer stated moving forward Xbox exclusives will be determined on a “case by case basis.” This however does not mean an Xbox exclusive Fallout title is completely out of the picture just yet however. While the next project under Bethesda (after honoring their two previously agreed upon Sony exclusive titles: “Ghostwire: Tokyo” and “Deathloop”) “Starfield” will be exclusive to Xbox and PC gamers via Game Pass, moving forward it would appear doubtful to see major Bethesda titles released on Sony or Nintendo.
But when exactly could we see the next Fallout?
While we already know the previously mentioned “Starfield” will be the next title under Bethesda, it would also seem the next project in line will be “The Elder Scrolls VI” releasing sometime after 2021, according to TechRadar.com. With that being said Fallout 5 may not even be in the picture until the mid to late 2020’s! While it is possible for studios to begin working on one title before finishing another, with a series as big and as detailed as The Elder Scrolls it seems very unlikely this will be the case.
Previously in the Fallout series we’ve seen a gap as large as 7 years between main title entries Fallout 3 and Fallout 4. However in that time we were also given Fallout: New Vegas in the fall of 2010. While another minor title seems unlikely with the structure of Fallout 76 seemingly put in place to continue being updated for many years moving forward, not so improbable would be a digital remaster of one of the previously listed titles under Microsoft’s new ownership. As far as the projected release date of Fallout 5 goes, Reddit user Noah-x3 has broken down the past four main series Bethesda releases, estimating Fallout 5 might take until the year 2030 or more!
Wether or not Bethesda can surprise us again like they did back in 2015 with the announcement of Fallout 4 is up in the air. Of course at this point in time it’s all still speculation but If reality looks anything like how it’s being projected however, it might be time to sit back and get comfortable with Fallout 76 and see just what exactly Bethesda has in store for the future of the series. Let is know when you believe Fallout 5 could hit the shelves in the comment section below and check out more Fallout related blogs right here!
As the release of Next Gen. consoles creep up on the horizon and the powerhouse that is Microsoft gears up on planning to release the first Fallout title under their new ownership, the question that plagues every fan of the series rears it head once gain. Where will be the location of the next Fallout game? We’ve poured over the data and compiled just a few locations we would love to explore in post-apocalyptic America.
The only way to start this list, the location that comes up every time there is whispers of new Fallout game. The sky is blue, the grass is green, and Fallout fans want to explore New Orleans. Obviously the strip would provide hours of entertainment alone with a sudo New Vegas feel, but the surrounding environments are peak for nuclear aftermath fun. The bayou biome provides perfect opportunity for all new irradiated creatures as well as wasteland favorites. Another location not to be overlooked is the home of The New Orleans Saints, The Superdome! Well, Unless you’re Hulk Hogan brother! We’ve seen the likes of Fenway Park transformed into Diamond City in Fallout 4, why not see how the legacy of american football has held up after total atomic annihilation.
If Fallout 76 has proven anything, its that Bethesda is not afraid to conquer an entire state. A statement made every year, this would truly be the largest Fallout of all time. The typical trend followed by every good title in the series is an area surrounded by rich historical opportunities for the player to explore. Enter The Alamo, the perfect opportunity to dive deeper into the altered american history of the in game timeline, the opportunity for factions such as The Brotherhood or Enclave to play a huge presence or even the chance of a new Texas based faction to drive the man story. If that’s not enough for historical presence, we can combine Bethesda’s love of space and Sci Fi culture in the famous Huston International Space Station. With a map as big as this one the possibilities are endless! Just watch out for the Radscorpians and mutated armadillos.
We’ve all seen the imagery, June 3rd 2072: “U.S. to annex Canada!”. In the post war timeline the annex of Canada was front page news, in the post war present… not so much. Hardly mentioned in the series, the Fallout faithful are dying to know what is going on in the nuclear north. With the potential for new creatures, factions and government systems, Canada provides a new fresh environment with an open platform for new lore. Just imagine patrolling the wastes and bashing a few ghouls with your trusty hockey stick!
Pokemon has done it, Southpark has done it, it’s high time Fallout made the jump. Hawaii provides the unique environment nowhere else can. Being apart from the continental United States provides fresh environment and new opportunities for some serious tropical mutations. Exploring the lore of Hawaiian history a well as the secluded map would provide hours of captivating game play. Not to mention the possibility for offshore DLC like Point Lookout.
Back 2 Vegas
The most requested game in the community. More than a Fallout 5, more than 76 DLC, Fallout New Vegas 2 has been one of the most talked about possibilities for years now. A choice with multiple options, the sequel to the fan favorite game could pick up after the events of the first (assuming one of the ending choices is deemed to correct lore friendly ending) following a brand new protagonist living and surviving in the environment established by the player of the first title. However, a more realistic and lore friendly story to tell may be a prequel. The story of the journey behind the platinum chip, perhaps the true backstory of Benny or even the story of how Caesar rose to power. There are numerous routes to take when it comes down to it, unfortunately if anything should come from the New Vegas titles, more likely than not it would be a simple remaster. Hey, I’d still buy it.
What locations would you like to see the Fallout series take over in the near future? Leave it in the comment section below and be sure to check out some of our other Fallout related blogs here.
As a life long fan of the Fallout series as well as a host for two weekly radio shows, I feel qualified to break down the best and worst radio jocks the Fallout universe has to offer. Not many people realize how much can truly go into being a compelling and entertaining personality who is at least half way decent at what they do. Spanning over multiple titles, states, and personalities, these are the absolute best and worst on air personalities that the Fallout universe has to offer.
BEST: Three Dog
Host of Galaxy News Radio for The Capital Wasteland, Three Dog is an entertaining jock with a smooth voice to match. Capturing the essence of the stereotypical old school radio DJ, his personality fits perfectly with the tracks he’s playing. Not only does Three Dog fit the bill of a classic radio jock, he also includes precise social observations and great comedic timing which is a huge part of any successful jock. “…Your friendly neighborhood Disc Jockey, What’s a disc? Hell if I know!” is just one of the ever quotable phrases you cam catch Three Dog sending out over D.C.’s flagship station. With all this considered, he is at his core an NPC best described by the word “cool”. From his cool, calm, collected demeaner, to his no cares given approach to calling out what he sees as unjust live on the air. Voice actor Erik Todd Dellums hit the nail right on the head to provide Fallout 3 with the absolute perfect voice.
Side note: Erik’s role as Three Dog was done so well and left such an impact that I regularly encourage my listeners to “Fight the good fight” at the end of each of my weekly shows.
WORST: Travis Miles
Now let’s get this out of the way right now. I enjoy Travis, I am 100% aware of the fact the DJ with no confidence is meant entirely for the irony of it. Travis Miles is a good novelty character and is fun. HOWEVER, we are looking at the best and worst DJs. As a jock, Travis begins as an unconfident and insecure host of Diamond City Radio. Through out the progression of the game, you are able to engage in a side quest to help Travis gain his confidence and in turn impact how he sounds over the Commonwealth air waves. The issue however is, regardless on whether or not you choose to do this mission Travis falls into the one category absolutely nobody in the business ever wants to come anywhere close to, annoying. Travis’s initial style is good for a quick laugh or two here and there, but very quickly grows repetitive and annoying. Even after helping Travis find his confidence, the transition is neat but once again wears thin relatively quickly. The confident Travis more often then not comes across as forced and just seems like a radio host impression rather than a natural sounding host, complete with transatlantic accent.
BEST: Mr. New Vegas
You cannot talk about the best Fallout radio jocks without talking about Mr. New Vegas, and who else to play such a role other than the one and only Mr. Las Vegas himself Wayne Newton. The absolute perfect deep raspy voice to fill the airwaves of The Mohave, Mr. New Vegas is actually just an AI created by Mr. House before The Great War. While Johnny Guitar may get a little stable by your 10th New Vegas playthrough, one thing that never will is the calming tones of Mr. New Vegas. Knowing your audience is half the battle in the radio game, and Mr. New Vegas is able to capture the tone of both the lively strip of New Vegas as well as the secluded deserts of the Mohave Wasteland. Possibly the one universally accepted truth of Fallout is how good Mr. New Vegas actually is and how much he adds to the experience.
BEST: President John Henry Eden
Hear me out now, John Henry Eden may not exactly be the most entertaining host on the planet, however take a step back and look at it in broadcasting terms. Enclave Radio is not deigned to be a high energy music station. It’s a news talk and political information station. If you look at Enclave Radio as the Fallout universe equivalent of NPR, that helps to out things into perspective. Now the problem with this you may be thinking is the fact on of the most important aspects of political and talk radio is to remain unbias, which Mr. Eden clearly does not accomplish. One thing to remember is this is post- apocalyptia. There is no structured uniform government. Politics are debated with guns in the wasteland. So when a sudo-political leader takes a stand behind a certain belief such as those of the Enclave, and has the means to sing their praises while damning the Brotherhood of Steel at a state wide level, why wouldn’t you jump at it? The AI known as John Henry Eden may not be the most likeable or easy to listen to, but when it come down to broadcasting, he’s certainly not the worst.
Hands down the absolute worst hails from, surprise surprise, Fallout 76. With the addition of the wastelanders DLC came Appalachia Radio’s new host Julie. A complaint from day one was the lack of effort put into the radio and soundtrack for Fallout 76 but after hearing Bethesda’s solution, I think I’d rather play in silence. I honestly don’t even know where to begin. As far as lore friendliness and believability goes, there is none. Rather than an immersive and fun radio host who shows motive and interest for establishing a presence in Appalachia, we are given Bethesda’s attempt at a “quirky” 23 year old girl reminiscent of a bootleg Travis Miles. We see what you were trying to do Bethesda and you’ve once again totally missed the mark. Julie is not cute, quirky, or funny and certainly not believable as someone who gives any kind of a shit about radio broadcasting. Above all else, would it have killed them to find a voice actor with an authentic accent to the region. That’s like the ONE qualification that could at least help overlook the rest of the issues. We are deep in the wild hills of West Virginia, not Cleveland Ohio.
At the end of the day maybe I’m a little bias, maybe you don’t really look that deep into the Fallout radio. Regardless, Let me know what you think in the comment section below! Then feel free to check out some of my other Fallout related blogs by clicking the link below!
The day of reckoning has come and love him or hate him, Todd Howard and the Bethesda team are now under the management of Microsoft. Above all else this means Todd Howard has achieved his greatest feat yet, he has sold Skyrim again. This time is the heist of the century however, $7.5 Billion. The master plan does not end there however, with the overwhelming popularity of Game Pass, Todd will be selling Skyrim to Xbox users every single month for the foreseeable future. While the future of Todd presenting the newest Bethesda titles may be up in the air, we can always look back at the wise words he has left us in the past.
“It Just Works”
There is absolutely no way we are running down the best Howardisms without kicking it off with THE most quoted line of all. “It Just Works”. Picture it, E3 2019, Bethesda Softworks own Todd Howard takes the stage, rumors have filled the air about a brand new Fallout title but have been supported by whispers of a new Skyrim variant. Then boom, there it is. Fallout 4. You sat in awe at the new iteration of the series was unveiled. The gameplay rolls on the screen as Godd Howard’s voice projects over the audience. As he explains the new world design, lore and mechanics, One assurance was made. “It Just Works”. From the game studio with more bugs than an insect exhibit, the lie that defined the future of the product and spawned millions of mems, “It Just Works”.
“Who’s Laughin’ Now?”
Coming off the cult success of the Oblivion title, ZeniMax Media’s Todd Howard sat down for a one on one interview to discuss his most recent works. During this encounter, Todd recalls how in school while other students dreamed of playing professional football, Todd always planned on becoming a game developer. To all those who doubted him Todd had one simple message, “Who’s Laughin’ Now”. Of course because the internet exists and we are all equally awful people this too was subject to become top meme material but hey, Who’s laughin now?
“You Dork, Go Back To The Chess Club
During his infamous “Who’s laughin’ now” interview came anither great line that was sadly overlooked. While the internet latched onto the previously stated line, the exclamation that follows is equally as funny in that same regard. Todd explains that while sharing his dreams of designing video games the general consensus from his peers was, “You dork, Go back to the chess club”. The line is delivered with such straight face monotone conviction that one cannot help but laugh, not to mention after a few breif moments of silence he follows it up with, “… yes I was in the chess club”. Classic Todd.
“As Far As Stupid Gimmicks Go, It’s The Best Fucking One”
When the inhumane Godd Howard begins his reign of game unveiling he knows no bounds and can not be stopped! Alongside the introduction of Fallout 4, Todd showcased a real life Pip-boy 3000 that would be available with the collectors addition. Well surely this is a prop and will not have an actual electronic display the naïve audience collectively thought. Wrong you are peasants answered the divine one! Todd reviled that along with the Pip-boy came an app that acted as a second screen for your Fallout 4 experience. However, Todd was not shy to express his feeling s on how distracting he finds the second screen experience before quickly ensuring us all, “As far as stupid gimmicks go this is the best fucking one.” The man strikes again, dropping a hard F-bomb right there in the center of the E3 stage simply because he is Godd Howard and knows no mortal man can stop him.
“Glows In The Fucking Dark”
There is no stopping this man. Another E3, another Fallout special edition. This time around Fallout 76 was announced to include a functional power armor helmet for special edition packages, but only that, as Todd so eloquently put it, the special edition would also include an in game map that, “Glows in the fucking dark.” Todd, this is why we love ya. The power of Godd Howard knows no social filters and it has since become the stuff of meme expectation for Todd to get so excited during a game announcement that he must drop the F-bomb.
“There Are Very Few Things as Good as Fallout”
Jumping back over to E3 and the presentation of Fallout 4, what better way to introduce your newest addition to the franchise than with a firm pat on your own back. While it’s amazing to hear him mutter in shaken confidence, we cannot exactly disagree with the man. Upon taking the stage an recounting how far video games have come in society, Todd take a deep breath before stumbling trough one of the greatest lines in E3 history. “There are very few things as good as Fallout”. The crowd, dressed to the nines in vault 101 jump suits, erupt along with all the viewers at home. A bold claim? Absolutely, Is he wrong though is the real question. The series will always have bugs, flaws, and skeptics but regardless of individual titles and opinions when it comes down to it, as a game, as a series, a story, and a community, when it comes to entertainment, There are very few things as good, as fallout.
“Sometimes It Doesn’t Just Work”
Oh Todd, there has never been such a strong love hate relationship as the one between the fallout community towards your leadership. Upon revealing the completely online and first ever multiplayer Fallout, Fallout 76, fans of the series were immediately divided between excitement and fear of what this may bring. While the ability to finally explore the waste with friends was on the table, so was the lingering reputation of Bethesda’s engine development. Fortunately enough for us Father Howard shared these mixed emotions as well as he introduced the Fallout 76 Beta dubbed, the Break-it Early Test Application. Now why would a man with the confidence of a god seem unsure about the quality of his engine? To quoke the man directly, he had read on the internet that, “Sometimes, It doesn’t just work”. We love you Todd. The Godd has become self-aware.
In all seriousness I am a die hard Fallout fan through and through, while people may disagree about certain entries in the series or have issues with overall bugs in gameplay, we cannot forget how much time and effort has gone into this project and how much of an impact it has had on our lives. For that we do have to give credit where credit is due to Todd Howard and all the devs from Bethesda. I encourage everyone to go and rewatch both the Fallout 4 and 76 E3 presentations as even though they may not have turned out exactly as you wanted, going back and watching them still gives you that old magic feeling of a new Fallout title.
Let me know what some of your favorite Todd Howardisms are as well as what you think the future holds for Bethesda Softworks under the banned of Microsoft by using the Discord link below! Turn on notifications to keep up to date with all the latest events and happenings and get behind the scenes access to The Rebel Podcast!