If you are a die hard Fallout fanatic like me you may find the in game radio stations grow old rather quickly. Now, that’s not a knock on the stations themselves or the music included in them, in the last article we took the time to run down the Best and Worst radio stations and hosts the Fallout series has to offer. This time we are providing some lore friendly alternatives for your in game radio immersion.
Old World Tunes
From an app with a great idea, to an in game radio mod. Old World Tunes provides a lore friendly library of music that keeps the game fresh and lively. As someone who works for an oldies radio station, the developers went out of their way to put in the time and effort into selection not only tracks that are lore friendly to the time frame, but more so than not, thematically friendly as well, something that Bethesda Softworks also prides themselves on. Old World Tunes didn’t stop there though, going above and beyond their competitors, Old World Tunes went the extra mile by adding in Pre-War ads, Their own jock, and even voiced liner from Fallout 3’s Three Dog! As far as immersion and quality goes, Old World Tunes is the cream of the crop!
The quintessential western equivalent of Old World Tunes, Tumbleweed Tunes provides calming and cinematic desert guitar tracks that’ll make you wish you were roaming the Mohave almost wishing for a nuclear winter. The calm slide guitar tunes provide the perfect ambiance for wandering the wastes and the perfect alternative for the rock and roll heavy in game stations. Hosted by radio jock, “Dusty Dude”, it’s almost as if Sam Elliot were narrating your atomic adventure. Dude regularly discusses his travels from The Mohave Wasteland of New Vegas to The Commonwealth. Tumbleweed Tunes is sure to provide hours of lore friendly enjoyment from your pip-boy or home radio!
One of the most overlooked genres in the Fallout universe as well as life, unfortunately, is Folk music. Being one of the most prominent genres during the shaping of America and thriving during The Dustbowl era, Folk and Delta Blues would be thought to show more of a presence in post-apocalyptic society. Independence Radio provides over 100 tracks of the best dust bowl era instrumentals and lore friendly tunes. The perfect station to listen to while defending the wasteland or fortifying The Castle.
An Old World Radio Christmas
The boys are back at it again. The creators of Old World Tunes and Old World Radio are giving us all a gift this holiday season. An Old World Radio Christmas provides countless hours of lore friendly holiday music, more commentary about the holiday season, original tracks, commercials, and even… decorations. Listening to Old World Christmas almost makes you wish for a nuclear winter, but now you don’t have to! Fully decorated in game radios also enhance the holiday mood. Celebrate the most wonderful time of the year while remaining completely immersed in the lore!
As a life long fan of the Fallout series as well as a host for two weekly radio shows, I feel qualified to break down the best and worst radio jocks the Fallout universe has to offer. Not many people realize how much can truly go into being a compelling and entertaining personality who is at least half way decent at what they do. Spanning over multiple titles, states, and personalities, these are the absolute best and worst on air personalities that the Fallout universe has to offer.
BEST: Three Dog
Host of Galaxy News Radio for The Capital Wasteland, Three Dog is an entertaining jock with a smooth voice to match. Capturing the essence of the stereotypical old school radio DJ, his personality fits perfectly with the tracks he’s playing. Not only does Three Dog fit the bill of a classic radio jock, he also includes precise social observations and great comedic timing which is a huge part of any successful jock. “…Your friendly neighborhood Disc Jockey, What’s a disc? Hell if I know!” is just one of the ever quotable phrases you cam catch Three Dog sending out over D.C.’s flagship station. With all this considered, he is at his core an NPC best described by the word “cool”. From his cool, calm, collected demeaner, to his no cares given approach to calling out what he sees as unjust live on the air. Voice actor Erik Todd Dellums hit the nail right on the head to provide Fallout 3 with the absolute perfect voice.
Side note: Erik’s role as Three Dog was done so well and left such an impact that I regularly encourage my listeners to “Fight the good fight” at the end of each of my weekly shows.
WORST: Travis Miles
Now let’s get this out of the way right now. I enjoy Travis, I am 100% aware of the fact the DJ with no confidence is meant entirely for the irony of it. Travis Miles is a good novelty character and is fun. HOWEVER, we are looking at the best and worst DJs. As a jock, Travis begins as an unconfident and insecure host of Diamond City Radio. Through out the progression of the game, you are able to engage in a side quest to help Travis gain his confidence and in turn impact how he sounds over the Commonwealth air waves. The issue however is, regardless on whether or not you choose to do this mission Travis falls into the one category absolutely nobody in the business ever wants to come anywhere close to, annoying. Travis’s initial style is good for a quick laugh or two here and there, but very quickly grows repetitive and annoying. Even after helping Travis find his confidence, the transition is neat but once again wears thin relatively quickly. The confident Travis more often then not comes across as forced and just seems like a radio host impression rather than a natural sounding host, complete with transatlantic accent.
BEST: Mr. New Vegas
You cannot talk about the best Fallout radio jocks without talking about Mr. New Vegas, and who else to play such a role other than the one and only Mr. Las Vegas himself Wayne Newton. The absolute perfect deep raspy voice to fill the airwaves of The Mohave, Mr. New Vegas is actually just an AI created by Mr. House before The Great War. While Johnny Guitar may get a little stable by your 10th New Vegas playthrough, one thing that never will is the calming tones of Mr. New Vegas. Knowing your audience is half the battle in the radio game, and Mr. New Vegas is able to capture the tone of both the lively strip of New Vegas as well as the secluded deserts of the Mohave Wasteland. Possibly the one universally accepted truth of Fallout is how good Mr. New Vegas actually is and how much he adds to the experience.
BEST: President John Henry Eden
Hear me out now, John Henry Eden may not exactly be the most entertaining host on the planet, however take a step back and look at it in broadcasting terms. Enclave Radio is not deigned to be a high energy music station. It’s a news talk and political information station. If you look at Enclave Radio as the Fallout universe equivalent of NPR, that helps to out things into perspective. Now the problem with this you may be thinking is the fact on of the most important aspects of political and talk radio is to remain unbias, which Mr. Eden clearly does not accomplish. One thing to remember is this is post- apocalyptia. There is no structured uniform government. Politics are debated with guns in the wasteland. So when a sudo-political leader takes a stand behind a certain belief such as those of the Enclave, and has the means to sing their praises while damning the Brotherhood of Steel at a state wide level, why wouldn’t you jump at it? The AI known as John Henry Eden may not be the most likeable or easy to listen to, but when it come down to broadcasting, he’s certainly not the worst.
Hands down the absolute worst hails from, surprise surprise, Fallout 76. With the addition of the wastelanders DLC came Appalachia Radio’s new host Julie. A complaint from day one was the lack of effort put into the radio and soundtrack for Fallout 76 but after hearing Bethesda’s solution, I think I’d rather play in silence. I honestly don’t even know where to begin. As far as lore friendliness and believability goes, there is none. Rather than an immersive and fun radio host who shows motive and interest for establishing a presence in Appalachia, we are given Bethesda’s attempt at a “quirky” 23 year old girl reminiscent of a bootleg Travis Miles. We see what you were trying to do Bethesda and you’ve once again totally missed the mark. Julie is not cute, quirky, or funny and certainly not believable as someone who gives any kind of a shit about radio broadcasting. Above all else, would it have killed them to find a voice actor with an authentic accent to the region. That’s like the ONE qualification that could at least help overlook the rest of the issues. We are deep in the wild hills of West Virginia, not Cleveland Ohio.
At the end of the day maybe I’m a little bias, maybe you don’t really look that deep into the Fallout radio. Regardless, Let me know what you think in the comment section below! Then feel free to check out some of my other Fallout related blogs by clicking the link below!
Before we dive in here let me make something abundantly clear, this list is a squeal. In order to check out all the great characters who made up the first list give Ol’ Easy Pete here a nice gentle click.
Now, it seems as though the last list of minor characters just didn’t cut it. While there still needs to be limitations set on just how many of these unique beings can be featured here, after further review we definitely could not live with ourselves without including these characters. Once again before we dive in I would like to remind everyone that the qualification these NPCs must meet is ultimately not having any form of barring on the main story or it’s outcome. With that in mind here are MORE of the greatest minor characters in the Fallout series.
Election season is upon is and who better to kick of this list than the president himself, president of The Republic of Dave of course. Let’s face facts here, you rolled up on this little “republic” as you were patrolling the capital wastes where, surprise surprise, you find Dave, leader of The Republic of Dave and from that first interaction you had it out for this pompous SOB. Naturally, seeing organized government working in the post apocalyptic society turned your stomach and with your vast knowledge of the democratic process begin poking around asking about the election of Dave. As you begin to learn more about the ill constructed, incest filled republic, you come to find out The Republic of Dave derived from the The Kingdom of Tom, which derived form The New Republic of Stevie-Ray which itself derived from Billyslvania by way of The Republic of Stevie-Ray originally being formed after it’s predecessor The Kingdom of Larry. Dave is but a spoke on the wheel and you are about to ensure that wheel keeps turning. Whether you choose to oversee the electoral process yourself or “you gotta shoot ’em in the head” you made damn sure Dave got his reality check and you loved every minute of it.
For someone not considered a “main” character, Fallout NV does not happen without Doc Mitchell pulling your ass out of the dirt and fixing you up. While we’re on the subject though, why the hell was this dude rooting around a fresh grave and playing with what he found. Regardless after Frankenstein over here finishes digging the 24 caret run of bad luck out of your noggin he goes out of his way to ensure you can walk, talk, and take a Rorschach ink blot test. (Definitely two bears high-fiving BTW.) Not to mention if you were one of the lucky few you got to see this man’s head spin right round like a record while he asked you how you felt. Talk about a way to be introduced to a game. Doc Mitchell deserves more praise for not only being the sole reason you weren’t six feet deep on Benny’s dime through out all of Fallout New Vegas but for allowing a stranger to steal literally everything from his home.
“Please assume the position.” Need I say more?
First and foremost, We know that’s you Todd Howard. You aren’t slick. Fresh off hearing about how “it just works” you boot up Fallout 4 and see this familiar face. Upon his instance and no matter how much you may have tried to avoid him The Vault-Tec rep. locked you into a family plan at your local Vault, 111. Fast forward legitimately 6 minuets, and we see our persistent friend once again being denied access to that very same vault. “I am Vault-Tec” he shouts as we chuckle being lowered into safety while he is inevitably turned to nuclear dust. You take a quick ice nap and wake up 200 years in the future with no wife and presumably no son. Remembering you left the TV on, you head to what was once your neighborhood to find just how much damage nuclear warfare can accomplish. After some chit chat with good ol’ Codsworth you set out on your quest to find your son… and apparently act as Tye Pennington for the entire commonwealth. So your travels lead you to Goodneighbor, and after the live entertainment makes you feel some way you head back to the local hotel for a good nights rest. Why not rummage through other people’s stuff while I’m here, you think to yourself, so you open the first door and who do you find? None other than Vault-Tec himself. You smiled, don’t even lie. The only other human being… well kinda… you have had any kind of bond with in over 200 years. I don’t care who you are are what kind of character you are playing, I know damn well you invited him back to Sanctuary with you. Like it or not, this is the closest living person you’ve got out there who knows you and look at you now, best buds. Go ahead and tell me I’m wrong.
Old Man Harris
Strolling down the streets of an almost picture perfect small community where everybody seems to be in good spirits and family values have outlasted total nuclear annihilation you seem to get the feeling something larger may be at play here. The residents of Andale welcome and greet you with open arms, even going as far as to invite you over for dinner! However one particular resident doesn’t seem to hold himself to that same regard. Old Man Harris explains to you everything is not as it seems and these people are crazy. Hey, he’s just a crazy old an the townsfolk assure you, driven mad by the death of his wife. As much as you may enjoy the change of pace you need to get to the bottom of this and thus you take the old man’s advice to check out the shed out back. Ah yes, cannibals. When confronted about your trespassing you could take the rout of, Hey to each their own, but there is just something about distraught Old Man Harris that will linger in the back of your mind. So you kill a couple people eaters, no harm no fowl right? Reporting back to this lovable Old coot, he explains he will now be taking care of the two neighborhood children himself. While your interaction with Old Man Harris my be limited, should you ever stumble back near Andale, in the back of your mind he will always have a special place. Of course, there is always this gem to take with you courtesy of Old Man Harris himself, “Better an orphan than a cannibal I guess.” All of this may be for loss however if you have been roaming The Capital Wasteland cannibal perk intact.
It had to be didn’t it. For arguments sake, we will be referring to the original Mechanist in Fallout 3 as the Fallout 4 iteration can be argued to be an essential character.to the DLC “story”. While jamming out to the hottest station in all of DC, Galaxy News Radio, you learn about two “costumed cookes” holding up Canterbury commons. Strap in for one of the most out there missions in the game as you diffuse the superhero movie that is The Mechanist vs. The AntAgonizer. Everything about The Mechanist would make you forget you’re playing a Fallout game, other than the endless swarms of Robobrains ruining your day. Once you engage in conversation with the self proclaimed hero, you cannot help but sit there smiling as he does his best impression of a stereotypical comic book hero. Should you chose to align yourself with him in the fight against evil and convince his arch nemesis to throw down her guns, you’ll be walking away with her AntAgonizer garb. This right here is why this spot goes to The Mechanist rather than the former, while the Legion of Doom spikes of the AntAgonizer look cool enough, you know deep down you want to BE The Mechanist. Whether you achieve this by convincing The Mechanist to step down himself or by being true neutral and giving each of them a 10mm alternative to their comic book lifestyle, you know damn sure you’re walking out of there with that armor. Hell, The Mechanist was so well received for such a minor role they brought him…well her… back in Fallout 4’s Automotron DLC.
Once again we have come to the end of another Fallout list and I’m sure there are plenty of names that have been left off. That’s one of the greatest things about the fallout series as a whole however, no matter which games you prefer they are all packed full of unique and memorable characters that don’t necessarily need to play major roles to have a major impact on your experience. As always I’d love to hear who you think the best minor characters in the Fallout franchise are and who knows, maybe there will even be yet another list.
The Fallout game series is one of the most loved and hated series at the same time. Regardless if you love it or hate it however, anyone who has sat down and taken the time to become invested in the game usually walks away with some redeeming experience. The Fallout series follows the protagonists on their individual journeys across the vast and barren wasteland on their respective quests. Now, anyone who has ever played a Fallout game knows the real fun comes not from that main questline, but rather the side quests and intriguing characters you’ll meet along the way. Quests and characters that ultimately have no real barring on the overall outcome of the story, yet seemingly exist to make the path you take there all the more enjoyable. The following NPCs are worthy of a spot at the top of that list and will truly never be forgotten when we look back on our in game choices.
Just picture it, you find yourself on the wrong end of an 18-Karat run of bad luck ending with a bullet lodged firmly in your dome piece. When you wake up, surprisingly, after the local town Dr. finishes scraping the led from your noggin and deems you mentally fit… somehow, you wander into the one horse town and up to the local saloon where just outside the door you find a soft spoken Ol’ feller appropriately named Easy Pete. Admit it, the sight of the old prospector outside the bar drew your interest more that popping off some shots on empty bottles out back. You wanted to know more, you wanted to be his friend, and when those nasty old powder gangers rode into town you wanted his dynamite. Regardless on if he would fork over the loot or not, you fought your heart out to protect not the tow of Goodsprings, but Easy Pete.
By this point in your travels as The Lone Wanderer you have begun to grow accustomed to some of the more predictable elements of The Capital Wasteland. You enter an abandoned school, Raiders. Snooping around in downtown D.C., Mutants. Breaking into a government controlled underground vault system, some raiders, bugs, wastelanders, nothing too fancy there right? Wrong. Enter Vault 108. Upon cracking open the nuclear worn sealed door, you will be greeted with faint yet ominous, “Gary”. “My name’s not Gary ” you may think to yourself as you proceed to explore deeper, unless your name really is Gary… yikes. As you bypass the mandatory post war vault corpses you begin to notice they are in fact ALL Gary. Then boom, faster than you can think twice about the fact your dad sounds eerily similar to Liam Neeson, a swarm of vault dwellers with the vocabulary equivalent of a Pikachu are plumbing you wit a vast array of melee attacks as they all call out, “Gary”. However once you have defeated the relatively small army of Commander Cody bootlegs and begin your ascension back to the surface, you come to realize how much you enjoyed your visit in Vault 108. You laugh audibly at the fact the dialect comprised entirely of the word “Gary” still involved punctuation and enunciation. From there on out, you could never hear the name “Gary” the same way ever again.
Behold! For he is the prophet of Atom and leader of the undying glow! You stroll into a metal heap fresh off a newly acquired set of daddy issues and after being greeted by Calamity Jane waltz down the crumbling isle way to find a man shouting at an active nuclear bomb that is conveniently placed in the center of town. Without even stopping to think that somewhere out over the horizon this bumbling cesspool might be considered an eye sore, you engage in conversation with the man who is knee deep in irradiated water preaching about “The Glow”. You decide to humor him and toss him 10 rusty bottle caps that have been surely giving you tetanus for days now, and ask him just what in the blue hell his issue is. He informs you that you are now dwelling in his sacred land and that every eye will be blinded by his glory and every ear stricken def to hear the thunder of his voice, Atom that is of course, who lets not forget, is an active atomic bomb. Nevertheless his stories entertain you and you carry on your way now knowing there is in fact organized religion in the wasteland, well more of cult but to each their own. All fun and games right, until you’re be escorted into a basement of a burned down house and being nothing short of breast fed “holy water” by a bunch of dudes high off battery fumes. Even after all that though, you’d feel bad about blowing up Megaton because you’d miss your irradiated little buddy. Hell, he’s even popular out in the commonwealth.
Slinkin’ around downtown near the metros of D.C. and acting like for some unknown reason you are more important than it’s other patrons, you find yourself between a rock and a hard place. By that of course we mean between a sizable camp of raiders placed conveniently in front of a camp of super mutants and an Enclave post (yes, we play with Broken Steel like we were meant to). Naturally instincts kick in as you slip between them into an open building between the two. Inside is not your typical office building or abandon super market however, rather a full scale bachelor pad! When a man who could only ever be described as a cross between Hugh Hefner and Vladimir Putin approaches you wearing nothing but some sexy sleepwear you begin to believe you’ve made the right choice. After you emotionally recover from being given the nickname “Clown shoes” you come to realize while Dukov may live in the middle of a hell hole with two prostitutes who are about as trust worthy as Amada, it’s still a pretty solid set up. Not to mention a fast track to free booze and pre-war money. All thanks to you, you crazy stereotype sex god.
It had to be didn’t it. The absolute greatest minor character in the history of the franchise. What starts out as a bright new adventure exploring the hub gets intriguing when you run into a friendly ghoul, who oddly enough has a sapling sprouted from his head. To each his own you figure and begin listening to his story, which is essentially the entire backstory for the game even though Harold remains largely minute in his actual in game role. After many hours of getting the water chip and putting The Master in his place (you better have), Bing, bang, boom, roll credits. You move on with life until the next generation of the most compelling game in existence brings you back the sweet sensation of post-apocalyptia. Bam here we go. Who am I, The Chosen One (Not Drew McIntyre). What am I doing here, finding the GECK. Got it! But wait, guess who’s waiting in Gecko. It’s our boy tree head, Harold and Bob, that would be the name of the ever growing tree in Harold’s brain, and they want their power plant fixed. Simple enough, fix the plant, move on with life, end the president, obtain the GECK, save the wastes. Another year in the books, but wait, Fallout is back… IN DAZZLING 3D. After hours of searching for your old man, or lets face it, exploring the niche areas of the map because that’s the selling point here really isn’t it, you stumble upon Oasis. Greeted not by Liam or Noel Gallagher, but equally as shocking… trees! Trees blooming with life as far as the eye can see! But why, why are trees growing here and not in the rest of the hellscape that is The Capital Wasteland? I’ll tell you why, Harold. Taking a big ol’ hike up to D.C. Harold and Bob have hunkered down, by decision of Bob and are now the focal point of a cult. Being a cult icon ain’t always jet and hookers though my friend, so once and for all we get to close this chapter of human… tree history and take Harold out behind the wood shed.
In all honesty this was the hardest article I have ever written, don’t get me wrong it was physically the easiest, once I began typing everything just flowed so naturally. The hard part was narrowing down the list of names to a select few! As I am currently writing this there is a list of 13 more names I considered for spot on this blog. Who knows, maybe we’ll do this again sometime soon! If you’d like to see more content like this leave a comment down below and let me know what you thought!