Another Multiplayer Fallout?

How Fallout 76 could’ve been approached differently and keeping future multiplayer Fallouts story oriented.

Fallout 76 brought a multiplayer experience into the Fallout series, one that was long asked for, but poorly executed. That said, is there a chance to save the long awaited multiplayer aspect without muddying the story driven game? A concept that up tp just a few years ago was nothing more than hopeful speculation, is there a way to take your typical single player, story driven Fallout and play with a friend. In order to understand how to approach this, we must first look back at how the multiplayer Fallout we were given was presented.

What Fallout 76 Did Right

Photo: Pastemagazine.com

Easy is it to jump aboard the band wagon and deem Fallout 76 a bad game. While not exactly what you’d look for in or expect from your typical post-apocalyptic adventure, and while rushed, Fallout 76 like it or not does have some redeeming qualities. The first and foremost thing 76 has going for it is server size. Todd Howard made it extremely apparent during the E3 reveal of the game this is not a party, its the apocalypse. By keeping server sizes limited to “Dozens” of players rather than hundreds, Bethesda made a very smart and more lore friendly online experience for players. Apart from the small servers, 76 also capitalized on Fallout 4’s building engine. Now don’t get me wrong, I’m entirely of the opinion that less is definitely more when it comes to settlement building, However, in the age of current day Bethesda titles the settlement building g suite is something that just isn’t going away. While Fallout 76 may have gone a bit over kill on it, they adapted it well for the game we were given.

What Fallout 76 Did Wrong

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Now for the fun part. While fans had been split for over a decade in wether or not their favorite title should adapt a multiplayer aspect, very few expected this. Bethesda Studios took an interesting and bold rout using the MMORPG style similar to a World Of Warcraft game, and in the end, it didn’t exactly pay off like they would’ve expected. The open world aspect is 100% in line with what we’re used to In the series, however the distinct lack of NPCs leaves a lot to be desired in therms of the main, as well as side, quest lines. Quests seem empty and unimportant, doing something simply because a voice on a hollowtape said to then doing that same exact thing every mission gets tired very quickly. Honestly, the lack of interesting quests and dialog is enough to kill the game dead in its tracks right there, and while there are a ton of other issues present, I could be here all day listening them. For your sanity as well as mine, here’s the quick and easy breakdown of all the issues I’m sure you’ve already figured out for yourself!

Settlement building seems like a chore, when it works that is. Constantly having to hope and pray your house will be able to be placed every time you enter a server is not something I should have to worry about. “Companions” are just side quest beacons that rarely add any kind of interesting aspect to the gameplay, looking at you Beckett. The replay-ability aspect is simply not there, interesting thought out side quests have been replaced with timed events and daily challenges that are just more of the same. Of course we can’t forget constantly having to deal with that one guy in each server who somehow was able to sit though countless hours of 76 and reach an ungodly level just to try and start problems with other players.

How Multiplayer Could’ve Been Approached

Photo: Fallout Wiki

Asl any life long Fallout follower how they would’ve pitched a multiplayer Fallout prior to the release of 76 and I guarantee 9/10 times someone will bring up what I like to call “the companion option”. The companion option essentially boils down to the second player would take over the role of whoever the main player’s NPC companion is at the time. Not very complicated, and quite reminiscent of the PS2 days of co-op multiplayer! However the downside to this will always be the second players limitations. Having to deal with a preset character that is ultimately the first players decision. No personalization or custom stats to work off of, just dropped into a role and attached at the hip to the host. Now, my proposal for a work around? Use the same idea that 76 had. Now hear me out, remember how we talked about keeping the server size small, make it smaller. Same open world concept, build a single player game like the days of FO3 or NV, then add in a second private slot. Same single player aspect we’ve grown to love but with two main characters, that can interact, team up, or duke it out. No strangers If not wanted and full ability to keep it single player. If Fallout 76 has shown us anything, anything is possible when it comes to the Fallout series. Will we see another multiplayer Fallout, most likely down the road. The only deciding factor of how it will play out following the backlash from Fallout 76 will be what the community is clamoring for.

Let me know what you thought of Fallout 76, and how you would build an ideal multiplayer fallout below! Don’t forget to check out more fallout blogs right here and keep up to date on everting happening at StylesRebelRadio.com

-Style

Fallout: New Vegas 2 Main Story

What could the main quest line for Fallout New Vegas 2 possibly be?

For seemingly over a decade now, fans of the Fallout series have been clamoring for a Fallout: New Vegas 2. The next chapter in one of the most commercially and publicly successful games in the franchise however leaves many wondering exactly what that might entail. We’ve broken down a few theories as to just how a Fallout New Vegas 2 might play out for the protagonist!

New Vegas Canon Ending

In order to progress into the future the past must first be distinctly defined. This is seemingly the biggest issue in continuing the side series. Fallout New Vegas is praised for its open ended and choice heavy main quest line. The player is given the option of which faction to side with, if any, which will directly impact the ending of the game. However, in order for there to be a next chapter in New Vegas one of these choices has to be defined as canon. It wouldn’t be the first time in the series a canon ending has been decided for us, however it may be the largest. Imagine playing through hours of one of your favorite games to take over the strip and overpower all of the factions seeking the same goal just to boot up the next game and find that The NCR was given control of New Vegas. Just how many players would be disappointed off the bat? With that said, a canon ending to NV would allow for the easiest main quest line opportunity. For example, Caesars Legion had taken control of the strip! Now the play must either work with The Legion to continue to conquer the rest of the Mohave or faction up to take the strip back.

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The Prequel

Fallout Wiki

My personal favorite, seemingly a more lore friendly choice would be a prequel. This main quest line could revolve around The Courier, before his 24 Karot run of bad luck, on his journey to revive the platinum chip, different factions and people of interest attempting to steal and swindle the chip from you, meeting familiar faces for the first time, and untimely ending up in a hole outside of Goodspings! Another option would be to set up the player with a faction allegiance right out the gate, have their quest lines follow the lord behind New Vegas and lead up to where they are before The Couriers involvement in the first game.

Fallout: New Reno

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More the case of a spiritual successor, taking place right outside New Vegas, New Reno could potentially be set after or even during the events of the first game! Defiantly one option that leaves a lot of room for open ended choices and new experiences with an old twist, New Reno might be the closest thing to a sequel we could see.In an article regarding a DICE chat from RockPaperShotgun.com, Obsidian CEO Feargus Urquhart was asked about the subject of a New Vegas sequel and explained if they were to do it, it would resemble Fallout 1 and Fallout 2, “If I think of going from Fallout 1 to Fallout 2, we tried to associate the two areas somewhat closely,” he explained to RPS. “It wasn’t just ‘Oh, we’re gonna do this 2,000 miles from here.” Not to mention, they’ve already got the perfect trailer song for Fallout: New Reno!

Fallout: New Orleans

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To that same vain, should we see the resurgence of Obsidian produced side titles, why not keep on the path of city based games? Fallout New Orleans has been a game idea circulating around the community for a while now due to the intriguing Cajun culture and opportunity for new and exciting enemies! One of the most likely answers to a New Vegas successor, the option to have a multitude of new games in new atmospheres seems like a win win for the community and developers, now if Bethesda would just play nice! A game like Fallout New Orleans could see a game extremely similar to New Vegas where the main story is relatively opened ended, and while not necessarily too long, has depth in options! Talk about attack of the killer Shrimp.

Those are just a few of the options for the ever elusive Fallout Nee Vegas 2 story possibilities, let us know what you think the main quest line should be and check out more Fallout related content right here!

-Style

Grayson, Nathan. “And Here’s Obsidian’s Idea For Fallout: New Vegas 2.” And Here’s Obsidian’s Idea For Fallout: New Vegas 2 | Rock Paper Shotgun, Rock Paper Shotgun, 12 Feb. 2013, http://www.rockpapershotgun.com/amp/and-heres-obsidians-idea-for-fallout-new-vegas-2.

“Fallout Wiki.” Fandom, fallout.fandom.com/wiki/Fallout_Wiki.

Fallout Weapons in Real Life

Real Life Fallout Weapons

If you’ve ever found yourself dismembering raiders in The Capital Wasteland with projectile coffee mugs and railroad spikes only to long for a reality where these implements if destruction exist, you’re not alone! Fortunately for us, the super-nerd exists. The following are some of the wildest and most impressive recreations of our favorite Fallout weapons!

Power Fist

Kicking it off with Ol’ Fisto himself, the Power Fist has been a Fallout series name stay. While having a few alterations throughout the years the base idea has remained the same, hydraulic metal fist. Often accompanied by rusty barbs on the end, The power fist is a melee build best friend. This real life adaptation hits the nail right on the head! Modeled off the basic Fallout 4 style Power Fist, this iteration is designed using compression similar to the in game design in order to propel the fist forward. Even to those who aren’t familiar with the Fallout series, this thing is 100% badass!

Shiskebab

IGN

Continuing on with the both visually pleasing and lore accurate, This adaptation of the popular melee weapon, The Shiskebab, is constructed using almost the same concept design as in the game! Mirroring it’s virtual counterpart the real life model uses a motorcycle handle at the helm and three burners along the blade to deliver a scolding cut. Unlike the game design however, rather than having a front facing nozzle to expel the flammable gas, the creators opted for the more realistic and sensical fuel rod along the side witch is ignited by a park in the center of the blade. That being said, visually this model is still to the tee even going as far as to include the false nozzle and gas spicket.

Rocket Bat

Fallout 4’s creation engine gave a new lease to basic melee weapons the series had included from day one. With the inclusion of the revamped weapons workbench, and more damn aluminium than you’d ever thought you’d need in your entire life, normal everyday blunt objects became weapons of mass destruction. One of the simplest yet most satisfying of the bunch however is the Rocket Bat. With multiple alterations, the baseball bat changes from a throwaway scrap piece of wood to a jet propelled killing machine. Two rocket thrusters bolted to a swatter, what’s more american than that? The real life adaptation is not far off! While significantly smaller rockets are used, for obvious reasons, this adaptation is nearly spot on in every sense of the word!

Pipe Rifle

Unlike the previous entries this adaptation of Fallout 4’s Pipe Rifle does not follow the in game schematic. While the in game rifle is calipered in .38 rounds, the real life model is a simple BB build. While there is a significant difference in stopping power, this BB adaptation may be the most accurate and functional real life design, unlike some other cosplay designs. Hell, you’ve played the game, feels like a BB gun anyway.

Laser Rifle

Now unlike the rest of the entries on this list, this one does not come to us straight off the screen of post-apocalyptia. While this laser rifle is NOT inspired by the fallout series, it is the most accurate recreation of one. While other cosplays may have the dimensions and appearance, none can lay claim to actually being able to disburse a functioning beam. Now this is one badass piece of science!

-Style

Fallout: Lore Friendly Radio Mods

Lore Friendly Radio Stations in Fallout 4

If you are a die hard Fallout fanatic like me you may find the in game radio stations grow old rather quickly. Now, that’s not a knock on the stations themselves or the music included in them, in the last article we took the time to run down the Best and Worst radio stations and hosts the Fallout series has to offer. This time we are providing some lore friendly alternatives for your in game radio immersion.

Old World Tunes

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From an app with a great idea, to an in game radio mod. Old World Tunes provides a lore friendly library of music that keeps the game fresh and lively. As someone who works for an oldies radio station, the developers went out of their way to put in the time and effort into selection not only tracks that are lore friendly to the time frame, but more so than not, thematically friendly as well, something that Bethesda Softworks also prides themselves on. Old World Tunes didn’t stop there though, going above and beyond their competitors, Old World Tunes went the extra mile by adding in Pre-War ads, Their own jock, and even voiced liner from Fallout 3’s Three Dog! As far as immersion and quality goes, Old World Tunes is the cream of the crop!

Tumbleweed Tunes

Nexusmods

The quintessential western equivalent of Old World Tunes, Tumbleweed Tunes provides calming and cinematic desert guitar tracks that’ll make you wish you were roaming the Mohave almost wishing for a nuclear winter. The calm slide guitar tunes provide the perfect ambiance for wandering the wastes and the perfect alternative for the rock and roll heavy in game stations. Hosted by radio jock, “Dusty Dude”, it’s almost as if Sam Elliot were narrating your atomic adventure. Dude regularly discusses his travels from The Mohave Wasteland of New Vegas to The Commonwealth. Tumbleweed Tunes is sure to provide hours of lore friendly enjoyment from your pip-boy or home radio!

Independence Radio

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One of the most overlooked genres in the Fallout universe as well as life, unfortunately, is Folk music. Being one of the most prominent genres during the shaping of America and thriving during The Dustbowl era, Folk and Delta Blues would be thought to show more of a presence in post-apocalyptic society. Independence Radio provides over 100 tracks of the best dust bowl era instrumentals and lore friendly tunes. The perfect station to listen to while defending the wasteland or fortifying The Castle.

An Old World Radio Christmas

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The boys are back at it again. The creators of Old World Tunes and Old World Radio are giving us all a gift this holiday season. An Old World Radio Christmas provides countless hours of lore friendly holiday music, more commentary about the holiday season, original tracks, commercials, and even… decorations. Listening to Old World Christmas almost makes you wish for a nuclear winter, but now you don’t have to! Fully decorated in game radios also enhance the holiday mood. Celebrate the most wonderful time of the year while remaining completely immersed in the lore!

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“Fallout 4 Mods.” Mod Categories at Fallout 4 Nexus – Mods and Community, http://www.nexusmods.com/fallout4/mods/categories/31/?BH=3.

Today in the Mojave Wasteland – Legate Kate Utah livin October 11, et al. “Fallout Wiki.” Fandom, fallout.fandom.com/wiki/Fallout_Wiki.