Now that Bethesda has been obtained in Microsoft’s most recent purchases, there have been mumblings of Fallout New Vegas 2 finally becoming a reality.
It’s been quite some time since we discussed the possibilities for a follow-up title to the prominent Fallout New Vegas. However, now it would appear creators under the Microsoft umbrella are ready to do the same!
As reported by VGC, Venturebeat’s own Jeff Grubb discussed the possibility of a new Obsidian crated Fallout now that they are under the same parent company of Microsoft.
Grubb is quoted as saying, ““This is very early, but people have begun to have talks and say these words in sentences, and those words are ‘Obsidian’ and ‘New Vegas 2’.”
While Grubb would go on to explain this project wouldn’t be in the near future, there is at least interest in the idea of it. Interest has been heavily expressed in the past not only by the community but by Obsidian CEO Feargus Urquhart who views the opportunity like the original Fallout series, the games would be closely related in a relative proximity while still telling different stores.
While the answer to a New Vegas sequel is still largely up in the air, we are definitely closer than we’ve ever been to the reality of it. We anticipate more updates and news regarding the Fallout series under the new umbrella of Microsoft.
How Fallout 76 could’ve been approached differently and keeping future multiplayer Fallouts story oriented.
Fallout 76 brought a multiplayer experience into the Fallout series, one that was long asked for, but poorly executed. That said, is there a chance to save the long awaited multiplayer aspect without muddying the story driven game? A concept that up tp just a few years ago was nothing more than hopeful speculation, is there a way to take your typical single player, story driven Fallout and play with a friend. In order to understand how to approach this, we must first look back at how the multiplayer Fallout we were given was presented.
What Fallout 76 Did Right
Easy is it to jump aboard the band wagon and deem Fallout 76 a bad game. While not exactly what you’d look for in or expect from your typical post-apocalyptic adventure, and while rushed, Fallout 76 like it or not does have some redeeming qualities. The first and foremost thing 76 has going for it is server size. Todd Howard made it extremely apparent during the E3 reveal of the game this is not a party, its the apocalypse. By keeping server sizes limited to “Dozens” of players rather than hundreds, Bethesda made a very smart and more lore friendly online experience for players. Apart from the small servers, 76 also capitalized on Fallout 4’s building engine. Now don’t get me wrong, I’m entirely of the opinion that less is definitely more when it comes to settlement building, However, in the age of current day Bethesda titles the settlement building g suite is something that just isn’t going away. While Fallout 76 may have gone a bit over kill on it, they adapted it well for the game we were given.
What Fallout 76 Did Wrong
Now for the fun part. While fans had been split for over a decade in wether or not their favorite title should adapt a multiplayer aspect, very few expected this. Bethesda Studios took an interesting and bold rout using the MMORPG style similar to a World Of Warcraft game, and in the end, it didn’t exactly pay off like they would’ve expected. The open world aspect is 100% in line with what we’re used to In the series, however the distinct lack of NPCs leaves a lot to be desired in therms of the main, as well as side, quest lines. Quests seem empty and unimportant, doing something simply because a voice on a hollowtape said to then doing that same exact thing every mission gets tired very quickly. Honestly, the lack of interesting quests and dialog is enough to kill the game dead in its tracks right there, and while there are a ton of other issues present, I could be here all day listening them. For your sanity as well as mine, here’s the quick and easy breakdown of all the issues I’m sure you’ve already figured out for yourself!
Settlement building seems like a chore, when it works that is. Constantly having to hope and pray your house will be able to be placed every time you enter a server is not something I should have to worry about. “Companions” are just side quest beacons that rarely add any kind of interesting aspect to the gameplay, looking at you Beckett. The replay-ability aspect is simply not there, interesting thought out side quests have been replaced with timed events and daily challenges that are just more of the same. Of course we can’t forget constantly having to deal with that one guy in each server who somehow was able to sit though countless hours of 76 and reach an ungodly level just to try and start problems with other players.
How Multiplayer Could’ve Been Approached
Asl any life long Fallout follower how they would’ve pitched a multiplayer Fallout prior to the release of 76 and I guarantee 9/10 times someone will bring up what I like to call “the companion option”. The companion option essentially boils down to the second player would take over the role of whoever the main player’s NPC companion is at the time. Not very complicated, and quite reminiscent of the PS2 days of co-op multiplayer! However the downside to this will always be the second players limitations. Having to deal with a preset character that is ultimately the first players decision. No personalization or custom stats to work off of, just dropped into a role and attached at the hip to the host. Now, my proposal for a work around? Use the same idea that 76 had. Now hear me out, remember how we talked about keeping the server size small, make it smaller. Same open world concept, build a single player game like the days of FO3 or NV, then add in a second private slot. Same single player aspect we’ve grown to love but with two main characters, that can interact, team up, or duke it out. No strangers If not wanted and full ability to keep it single player. If Fallout 76 has shown us anything, anything is possible when it comes to the Fallout series. Will we see another multiplayer Fallout, most likely down the road. The only deciding factor of how it will play out following the backlash from Fallout 76 will be what the community is clamoring for.
Let me know what you thought of Fallout 76, and how you would build an ideal multiplayer fallout below! Don’t forget to check out more fallout blogs right here and keep up to date on everting happening at StylesRebelRadio.com
My First Fallout Experience Was The Absolute Worst Time I’ve Ever Had Playing…
I’ve been a die hard fan of the Fallout franchise for many, many years now. By far it’s my favorite game series and one I’ve played over again easily a dozen times each. Typically when someone finds their favorite game it’s a fantastic and exciting experience, for me, not so much. I was unfortunate enough to experience the absolute worst the wasteland had to offer on my very first run through, and I’m talking RIGHT AWAY. An experience I’ve never seen anything come close to in my near 100 following play throughs of the series, you’d think I had a real life Luck of zero!
A few things to keep in mind before I get into it:
• The copy of Fallout 3 I purchased came with all the DLC on a second disc .
• I used to keep my TV relatively dark to get away with playing it last midnight on school nights.
Alright, so the year is 2010. I was the absolute last of my friends to play Fallout 3. I decided to pick it up from my local Game Stop after hearing my cousin talk it up for quite some time. Opting for the slightly more expensive Game Of The Year edition, I got home and began installing the DLC from the second disc. Later in the evening once everything was installed I began my journey into the Fallout universe.
Upon starting the game everything ran like expected, Tunnel Snakes, GOAT tests, Overseer , all that good stuff. Then, came time to exit the vault. Stepping into the bright blinding light of the wasteland with nothing but my vault security armor and a baseball bat, I was beyond excited to explore the Capitol Wastes. That lasted all about 15 seconds however. Taking roughly 10 steps from the door, I began to walk toward a tall black figure that stood just off to the right of the vault entrance. Immediately without haste I was greeted with a barge of fire flying towards me. That’s right, the very first enemy I encountered in Fallout was none other than an Enclave Hellfire Trooper. So here I am, level 1, never played before, wood baseball bat, and being repeatedly spawned in front of and killed by a Hellfire Trooper with a heavy incinerator. Fortunately after a dozen deaths and a few tears, I realized I had saved before I left the vault while figuring out the controls.
After loading a new save file and exiting the vault for a second time, I was able to leave in peace! Arriving in megaton I began the main quest of finding my dad. However once again my game wasn’t having it. After informing Lucas Simms about Mister Burke’s offer to blow up the town, I met the two at the saloon, as you do. Only before Burke shot Simms, Simms’ body vanished! Burke shot thin air and Lucas was nowhere to be found for the rest of the game…. alright… guess he’s dead then. Moving on. Exiting the building and coming to realize the day cycle exists, I began wandering aimlessly around Megaton unable to see a damn thing in the dark.
The run from hell wasn’t over there however, opting to help out Moira after the whole Mister Burke incident, I began to make my way down to Super Duper Mart. Now, while I was warned about the vast amount of Raiders that can be found there, what I was not warned about was a damn Deathclaw. Upon arriving to the parking lot I was greeted with the body of a wastelands being thrown about as the giant mutated monstrosity charged toward me. After several deaths, my level 2 ass had just about had enough. Finally having the sense to just turn around and run the opposite direction upon spawning, I opted to run down the map and AROUND Super Duper Mart, just far enough to not be noticed by the Deathclaw.
My plan was fool proof, until I began to get a little too close to the parking lot once again. Finding myself in [Caution] I slowly began to back away toward the bridge just south of the store before turning and running away in full sprint… well, Fallout 3’s equivalent to a “full sprint”. Sprinting right into a Mirelurk King. Keep in mind, I didn’t even know better than to try and engage it! So here I am running away from the Mirelurk King back TOWARDS the Deathclaw just praying one of them would target the other. Fortunately for me the Deathclaw wasn’t having it and decided to attack the king, providing me just enough time to get the fuck outta dodge.
After this, I promptly turned off my Xbox wondering if I had just wasted $40. It would take me about a month or two before I finally gave it a second chance with a new profile and a normal ass play through. Here I am 10+ years later still playing Fallout 3 and every other Fallout title 100 times over, yet I’ve never once experienced anything that has even come close to that first one.
I’d love to hear about your first and/or worst Fallout experience! Let me know if you’ve ever experienced anything like what I went through my first time around and be sure to check out more Fallout right here!
What could the main quest line for Fallout New Vegas 2 possibly be?
For seemingly over a decade now, fans of the Fallout series have been clamoring for a Fallout: New Vegas 2. The next chapter in one of the most commercially and publicly successful games in the franchise however leaves many wondering exactly what that might entail. We’ve broken down a few theories as to just how a Fallout New Vegas 2 might play out for the protagonist!
New Vegas Canon Ending
In order to progress into the future the past must first be distinctly defined. This is seemingly the biggest issue in continuing the side series. Fallout New Vegas is praised for its open ended and choice heavy main quest line. The player is given the option of which faction to side with, if any, which will directly impact the ending of the game. However, in order for there to be a next chapter in New Vegas one of these choices has to be defined as canon. It wouldn’t be the first time in the series a canon ending has been decided for us, however it may be the largest. Imagine playing through hours of one of your favorite games to take over the strip and overpower all of the factions seeking the same goal just to boot up the next game and find that The NCR was given control of New Vegas. Just how many players would be disappointed off the bat? With that said, a canon ending to NV would allow for the easiest main quest line opportunity. For example, Caesars Legion had taken control of the strip! Now the play must either work with The Legion to continue to conquer the rest of the Mohave or faction up to take the strip back.
My personal favorite, seemingly a more lore friendly choice would be a prequel. This main quest line could revolve around The Courier, before his 24 Karot run of bad luck, on his journey to revive the platinum chip, different factions and people of interest attempting to steal and swindle the chip from you, meeting familiar faces for the first time, and untimely ending up in a hole outside of Goodspings! Another option would be to set up the player with a faction allegiance right out the gate, have their quest lines follow the lord behind New Vegas and lead up to where they are before The Couriers involvement in the first game.
Fallout: New Reno
More the case of a spiritual successor, taking place right outside New Vegas, New Reno could potentially be set after or even during the events of the first game! Defiantly one option that leaves a lot of room for open ended choices and new experiences with an old twist, New Reno might be the closest thing to a sequel we could see.In an article regarding a DICE chat from RockPaperShotgun.com, Obsidian CEO Feargus Urquhart was asked about the subject of a New Vegas sequel and explained if they were to do it, it would resemble Fallout 1 and Fallout 2, “If I think of going from Fallout 1 to Fallout 2, we tried to associate the two areas somewhat closely,” he explained to RPS. “It wasn’t just ‘Oh, we’re gonna do this 2,000 miles from here.” Not to mention, they’ve already got the perfect trailer song for Fallout: New Reno!
Fallout: New Orleans
To that same vain, should we see the resurgence of Obsidian produced side titles, why not keep on the path of city based games? Fallout New Orleans has been a game idea circulating around the community for a while now due to the intriguing Cajun culture and opportunity for new and exciting enemies! One of the most likely answers to a New Vegas successor, the option to have a multitude of new games in new atmospheres seems like a win win for the community and developers, now if Bethesda would just play nice! A game like Fallout New Orleans could see a game extremely similar to New Vegas where the main story is relatively opened ended, and while not necessarily too long, has depth in options! Talk about attack of the killer Shrimp.
Those are just a few of the options for the ever elusive Fallout Nee Vegas 2 story possibilities, let us know what you think the main quest line should be and check out more Fallout related content right here!
The new engine has its perks and it’s flaws. We all know that. But there are some things that many of us can agree on, and it’s the design of the newer gen enemies looking a little…different.
The newer models of molerats just seem to look way less menacing than previous Fallout games. They’re smaller and are a lot more broken spawn-wise. Pathetic.
While the newer Fallout games incorporated a lot more story and character to the super mutants, the older model mutants just seem to be more memorable with the permanent protruding teeth and wide varieties of armor.
Feral or not, the ghouls in the newer Fallout games are not even remotely close to being as dangerous as they were in the past. I remember being terrified as a low level to wander the Wasteland or Mojave at night because of the endless lightning-speed ghouls. They’ve lost their touch and scare factor in the newer vanilla Fallout games.
This point is mainly just based off of the nostalgia factor for me and most players. We understand the idea that sentry bots are supposed to be beefy and very intimidating, but the gritty style and look of the sentry bots in the older games just hits different.
Again, it’s the menacing factor for the older mirelurks. While the queen in the newer games is equally as terrifying as the old games, it’s more crab-like and seems less mutated. I know there’s time frames and how long it takes the enemies to mutate lore-wise, but we can agree that the older mirelurks are more intimidating and fun to kill.
The Fallout series mostinteresting and mysterious cut content
The Fallout series has adapted, improved, and tested numerous new ideas and gameplay modifications over the years right in front of our eyes as the series progressed. However, there are still plenty of scrapped concepts and designs that we never got to experience first hand in post-apocalyptia. The following are just a few examples of interesting and mysterious cut content of the Fallout franchise we’ve been able to uncover.
Tenpenny Tower Radio
Home to the “elite” of the Capital Wasteland, Tenpenny Tower is the brainchild of founder Allistair Tenpenny. The prewar hotel remains relatively untouched by the outside world and as such, the residents have taken up a prewar lifestyle to compliment that. Dressed head to toe in Casualwear and Parkstroller outfits, you can’t expect the residents of such a classy establishment to be subjected to the rough and rowdy sounds of Galaxy News Radio! Enter Tenpenny Tower Radio. A station seemingly cut for unknown reasons in the late stages of development, several audio files can still be pulled from Allistair Tenpenny’s file!
Most likely to be an end result of completing Fallout 4’s cut quest, 20 Leagues Under the Sea, Vault 120 was to be located in the waters of The Commonwealth! Files and assets for this vault can still be found using the Fallout 4 Creation Kit as well as several unused scripts referencing the underwater vault. Furthermore, Vault 120 appears to have been tossed around as an idea for the wild wasteland of Appalachia in Fallout 76 as multiple unused cells can be found for Vault 120 that are not present in the files for Fallout 4. Don’t be surprised when the next Fallout title or even 76 DLC features this underwater mystery.
Sticking to the underwater genre, there have been several references to a catfish like creature across multiple titles In the Fallout franchise. That being said there shouldn’t be any surprise the idea has been toyed with as to how it should be represented in game. The only official In game name given to the creature occurs in Fallout when a fisherman speaks of a “Giant Catfish” . However, Fallout 3’s concept art shows the idea for a mierlurk variant referred to as the “Catfish Mirelurk” a mutated bipedal fish with menacing teeth and barbs that very well could’ve been another obstacle for The Lone Wanderer. Yet another entry we are expecting to eventually see become canon.
A vault cut from the final release of Fallout 76, Vault 65 contains numerous files depicting a large scale vault including several rooms, elevators, machinery, and crafting stations. Diving into the game files will find the vault also referred to as “Vault 75” which might have been an early prototype for Vault 76 or other larger scale vaults according to Fallout Wiki. Interestingly enough while this vault was cut and may not even have ever been intended for gameplay, a Vault 65 trunk does exist alongside the other canon vault numbered containers.
Vault 11 Survivor
Naturally, a game built around the idea of surviving nuclear annihilation via underground vaults is going to have plenty of vault related content that doesn’t make it off the cutting room floor. With that said, we tack on our third vault related entry to the list. Located in the barren wastes of the Mohave, Vault 11 played host to one of Vault-Tec’s darkest social experiments. For those not familiar, residents of the vault were told each year one member of their community must be scarified in order for the rest of them to be able to sustainably survive, failure to do so would result in all dwellers death. In reality, Vault-Tec had a prepared message once the residents refused to do so explaining they are a true beacon of humanity and as a reward for not killing one another would be granted access to the vault door. Unfortunately the dwellers found this out much too late, with only 5 remaining survivors. The final five are said to have gone insane form the realization of that they had done resulting in eventual suicide or homicide of all the remaining member except for one. This one remaining member was originally meant to be able to be discovered in game with game files containing a character model able to be spawned via console commands. However, unlike the previous entries, while the NPC itself was removed, this character as a concept is still canon thanks to the Holotapes able to be collected in Vault 11.
Now I know what you’re thinking, “Mr.Burke? One of the primary characters in Fallout 3? Someone who is directly involved in one of the largest choices the player can make in game?” Yes. While the majority of us who have played through Fallout 3 are faced early on with the option to either save or destroy the town of Megaton courtesy of Mister Burke, players who revived the Japanese version of the game did not! The Japanese release of Fallout 3 featured the removal of Mister Burke and with him the players ability to revive the detonation device, meaning destroying Megaton wasn’t even an option! While this was removed for “Cultural Reasons” and understandably so, it just seems odd to play through the events of Fallout 3 without one of the biggest choices the character has to make, as well as seemingly removing much of the appeal of Tenpenny tower.
These are just a handful of the mysteriously interesting cut content found within the Fallout series. As always, we’d love to hear your favorite content that never got the chance to make it to release day! Let us know in the comments down below, and check out more Fallout related content right here!
How far away exactly are we from the release of the next main entry in the Fallout series?
(Opinion piece featuring an estimated time table)
It’s the question that comes around every couple years, when is the next Fallout game coming out? With the varied reactions received upon the release of the online multiplayer RPG, Fallout 76 it seems now more than ever fans of the franchise have been clamoring for the next title in the series. Unfortunately, it seems as though Fallout 5 may take longer than most expected.
In September of 2020 Microsoft announced their recent purchase of ZeniMax Studios, the parent company of Bethesda Softworks. Upon this purchase many fans of the beloved Bethesda franchises such as Fallout, The Elder Scrolls, and Doom began to worry future releases of these series would be exclusive to Xbox/PC. Contrary to these rumors, Xbox head Phil Spencer stated moving forward Xbox exclusives will be determined on a “case by case basis.” This however does not mean an Xbox exclusive Fallout title is completely out of the picture just yet however. While the next project under Bethesda (after honoring their two previously agreed upon Sony exclusive titles: “Ghostwire: Tokyo” and “Deathloop”) “Starfield” will be exclusive to Xbox and PC gamers via Game Pass, moving forward it would appear doubtful to see major Bethesda titles released on Sony or Nintendo.
But when exactly could we see the next Fallout?
While we already know the previously mentioned “Starfield” will be the next title under Bethesda, it would also seem the next project in line will be “The Elder Scrolls VI” releasing sometime after 2021, according to TechRadar.com. With that being said Fallout 5 may not even be in the picture until the mid to late 2020’s! While it is possible for studios to begin working on one title before finishing another, with a series as big and as detailed as The Elder Scrolls it seems very unlikely this will be the case.
Previously in the Fallout series we’ve seen a gap as large as 7 years between main title entries Fallout 3 and Fallout 4. However in that time we were also given Fallout: New Vegas in the fall of 2010. While another minor title seems unlikely with the structure of Fallout 76 seemingly put in place to continue being updated for many years moving forward, not so improbable would be a digital remaster of one of the previously listed titles under Microsoft’s new ownership. As far as the projected release date of Fallout 5 goes, Reddit user Noah-x3 has broken down the past four main series Bethesda releases, estimating Fallout 5 might take until the year 2030 or more!
Wether or not Bethesda can surprise us again like they did back in 2015 with the announcement of Fallout 4 is up in the air. Of course at this point in time it’s all still speculation but If reality looks anything like how it’s being projected however, it might be time to sit back and get comfortable with Fallout 76 and see just what exactly Bethesda has in store for the future of the series. Let is know when you believe Fallout 5 could hit the shelves in the comment section below and check out more Fallout related blogs right here!
If you’ve ever found yourself dismembering raiders in The Capital Wasteland with projectile coffee mugs and railroad spikes only to long for a reality where these implements if destruction exist, you’re not alone! Fortunately for us, the super-nerd exists. The following are some of the wildest and most impressive recreations of our favorite Fallout weapons!
Kicking it off with Ol’ Fisto himself, the Power Fist has been a Fallout series name stay. While having a few alterations throughout the years the base idea has remained the same, hydraulic metal fist. Often accompanied by rusty barbs on the end, The power fist is a melee build best friend. This real life adaptation hits the nail right on the head! Modeled off the basic Fallout 4 style Power Fist, this iteration is designed using compression similar to the in game design in order to propel the fist forward. Even to those who aren’t familiar with the Fallout series, this thing is 100% badass!
Continuing on with the both visually pleasing and lore accurate, This adaptation of the popular melee weapon, The Shiskebab, is constructed using almost the same concept design as in the game! Mirroring it’s virtual counterpart the real life model uses a motorcycle handle at the helm and three burners along the blade to deliver a scolding cut. Unlike the game design however, rather than having a front facing nozzle to expel the flammable gas, the creators opted for the more realistic and sensical fuel rod along the side witch is ignited by a park in the center of the blade. That being said, visually this model is still to the tee even going as far as to include the false nozzle and gas spicket.
Fallout 4’s creation engine gave a new lease to basic melee weapons the series had included from day one. With the inclusion of the revamped weapons workbench, and more damn aluminium than you’d ever thought you’d need in your entire life, normal everyday blunt objects became weapons of mass destruction. One of the simplest yet most satisfying of the bunch however is the Rocket Bat. With multiple alterations, the baseball bat changes from a throwaway scrap piece of wood to a jet propelled killing machine. Two rocket thrusters bolted to a swatter, what’s more american than that? The real life adaptation is not far off! While significantly smaller rockets are used, for obvious reasons, this adaptation is nearly spot on in every sense of the word!
Unlike the previous entries this adaptation of Fallout 4’s Pipe Rifle does not follow the in game schematic. While the in game rifle is calipered in .38 rounds, the real life model is a simple BB build. While there is a significant difference in stopping power, this BB adaptation may be the most accurate and functional real life design, unlike some other cosplay designs. Hell, you’ve played the game, feels like a BB gun anyway.
Now unlike the rest of the entries on this list, this one does not come to us straight off the screen of post-apocalyptia. While this laser rifle is NOT inspired by the fallout series, it is the most accurate recreation of one. While other cosplays may have the dimensions and appearance, none can lay claim to actually being able to disburse a functioning beam. Now this is one badass piece of science!
For those of us who weren’t fortunate enough to seek shelter from the events of total nuclear annihilation in a state of the art underground vault brought to you by Vault-Tec, 200+ years of residual radiation will take it’s toll. Regardless of which game played host to your first encounter with one was, we all recall our first interaction with a ghoul. There are some out there who despise them, some who fight for them. and those who simply ignore them. Regardless of where you stand one thing is for certain, all ghouls are not created equally. We took a detailed look at the series and decided who are the best and worst ghouls in Fallout!
An easy going, radio listening, rotting, bartender, We meet Gob in Megaton‘s Moriarty’s Saloon in Fallout 3. Gob is no stranger to the waste ridicule on ghouls and isn’t afraid to show it. While you do have the option to continue these antics and refer to him as a zombie, the latter shows how appreciative Gob is towards the civility. Possibly the only person in Megaton without his head firmly planted up his ass, Gob is also a solid source of information about his fellow residents as well as on the journey to find your dad.
A prisoner found in the Mohave Wasteland, Raul has all the making to be one of the absolute greatest characters in the series. Voiced by legendary actor Danny Trejo, Raul comes to us with an interesting backstory, mustache, badass name, knowle of guns, and Mustache! So where does Raul fall flat? Unfortunately his biggest downfall comes by association.In a game like New Vegas with companion options such as Boone, Rex, and Gannon, Raul seems to fall by the wayside. While having the smokey, intimidating, legendary voice of Danny Trejo behind you may be awesome, the illusion of the ancient ghoul fades quick because of it. Apart from his voice and that sweet mustache, Raul lacks any interesting physical features coming off as just a typical ghoul.
Worst: Billy “Fridge Kid” Peabody
A remonderonce again, you cannot kill children in Bethesda games. Billy Peabody is found inside a fridge in The Commonwealth. At first introduction he’s just a scared kid, a 200 year old scared kid who somehow never grew up, who just wants to find his parents. However, Billy makes it increasingly difficult to help him. No only do you have to deal with the fact he is a useless temporary companion in any altercation, but if you can put up with that then his non-stop bitching will set you over the top. Seemingly every 5 minutes this kid is whining about this, crying about that. It’s just one of those times where a character fails to be sympathetic to the point of annoyance. Fortunately for the annoyed and evil players, you do encounter an option to have someone take him off your hands.
Ever dream of wandering the post apocalyptic radiation scorched earth with the decaying body of the man who proved he’s got the biggest balls in American history? Well you’re in luck!… Kinda. Actually the brother of the mayor of Diamond City, Hancock is a more recent ghoul self created by radioactive drug use. Hancock took up the name of the hung revolutionary and began serving as the laid back but never taken for granted mayor of Goodneighbor. Not only does the man have a cool, calm, collected complex that rivals Rob Van Dam, but when he gets down to it Hancock is all business. A companion that will provide hours of fun and compelling commentary and combat, Hancock is not only one of the greatest ghoul characters off all time, but companions as well.
Let’s be honest here, you blew up Megaton for one reason. You didn’t give a damn about Tenpenny, Simms, Cromwell or the entirety of the town. Moira’s endless tasks, childish voice, and oblivious personality that constantly put you in harms way crossed the line. You can’t kill her and make it out of town alive though you thought. Drastic times call for drastic measures. Boom! Bye bye Megaton. Upon returning to see your evil deed you find but one survivor. That bitch Moira Brown. Not only has she driven you to the point of using your own nuclear armaments, you did it for absolutely no reason. One last fuck you from not only the worst ghoul but one of the absolute worst characters.
Weather you love them or hate them the ghouls of Fallout impact the paths you take and the stories we make. Let me know who your favorite and least favorite Fallout ghouls are in the comment section below! Be sure to check out even more Fallout content on Style’s Rebel Radio Here!
As the release of Next Gen. consoles creep up on the horizon and the powerhouse that is Microsoft gears up on planning to release the first Fallout title under their new ownership, the question that plagues every fan of the series rears it head once gain. Where will be the location of the next Fallout game? We’ve poured over the data and compiled just a few locations we would love to explore in post-apocalyptic America.
The only way to start this list, the location that comes up every time there is whispers of new Fallout game. The sky is blue, the grass is green, and Fallout fans want to explore New Orleans. Obviously the strip would provide hours of entertainment alone with a sudo New Vegas feel, but the surrounding environments are peak for nuclear aftermath fun. The bayou biome provides perfect opportunity for all new irradiated creatures as well as wasteland favorites. Another location not to be overlooked is the home of The New Orleans Saints, The Superdome! Well, Unless you’re Hulk Hogan brother! We’ve seen the likes of Fenway Park transformed into Diamond City in Fallout 4, why not see how the legacy of american football has held up after total atomic annihilation.
If Fallout 76 has proven anything, its that Bethesda is not afraid to conquer an entire state. A statement made every year, this would truly be the largest Fallout of all time. The typical trend followed by every good title in the series is an area surrounded by rich historical opportunities for the player to explore. Enter The Alamo, the perfect opportunity to dive deeper into the altered american history of the in game timeline, the opportunity for factions such as The Brotherhood or Enclave to play a huge presence or even the chance of a new Texas based faction to drive the man story. If that’s not enough for historical presence, we can combine Bethesda’s love of space and Sci Fi culture in the famous Huston International Space Station. With a map as big as this one the possibilities are endless! Just watch out for the Radscorpians and mutated armadillos.
We’ve all seen the imagery, June 3rd 2072: “U.S. to annex Canada!”. In the post war timeline the annex of Canada was front page news, in the post war present… not so much. Hardly mentioned in the series, the Fallout faithful are dying to know what is going on in the nuclear north. With the potential for new creatures, factions and government systems, Canada provides a new fresh environment with an open platform for new lore. Just imagine patrolling the wastes and bashing a few ghouls with your trusty hockey stick!
Pokemon has done it, Southpark has done it, it’s high time Fallout made the jump. Hawaii provides the unique environment nowhere else can. Being apart from the continental United States provides fresh environment and new opportunities for some serious tropical mutations. Exploring the lore of Hawaiian history a well as the secluded map would provide hours of captivating game play. Not to mention the possibility for offshore DLC like Point Lookout.
Back 2 Vegas
The most requested game in the community. More than a Fallout 5, more than 76 DLC, Fallout New Vegas 2 has been one of the most talked about possibilities for years now. A choice with multiple options, the sequel to the fan favorite game could pick up after the events of the first (assuming one of the ending choices is deemed to correct lore friendly ending) following a brand new protagonist living and surviving in the environment established by the player of the first title. However, a more realistic and lore friendly story to tell may be a prequel. The story of the journey behind the platinum chip, perhaps the true backstory of Benny or even the story of how Caesar rose to power. There are numerous routes to take when it comes down to it, unfortunately if anything should come from the New Vegas titles, more likely than not it would be a simple remaster. Hey, I’d still buy it.
What locations would you like to see the Fallout series take over in the near future? Leave it in the comment section below and be sure to check out some of our other Fallout related blogs here.